![]() Windows system requirements A network-accessible Mac set up with Apple's build tools and Xamarin.iOS. ![]() This can be a physical or a virtual machine. Need: A Windows machine with Visual Studio 2019 installed. To build Xamarin.iOS apps with Visual Studio 2019 on Windows, you will So there is nothing like 90 sharable, it may be some estimate for some cases. Xamarin does support using the native interfaces and native APIs and whenever you do that, it is not portable. 90% of the work on your models and code behind can be shared between the projects (within that Xamarin.Forms solution) and 10% will have to be custom tailored for each platform (UWP, Android, iOS)ĮDIT: Just for clarification in the future, you need an iOS device or an iOS virtual machine to compile the code on iOS Xamarin.Forms are currently in beta for macOS and Windows WPF (but for UWP it is not beta), and for macOS particularly they don't have the true native look. When they say that 90% is shared, they mean that within Xamarin.Forms. Most of the times when I find a solution that works in Xamarin.Forms and I try to do the same thing in Xamarin.Android I end up just figuring out the problem myself in Xamarin.Android from scratch. In fact, a big chunk of the way things are done for UI Xamarin.Forms will not transfer over to the Xamarin.iOS and Xamarin.Android. In my experience, a lot of the features of Xamarin.Forms do not transfer over to Xamarin.Android. ![]() ![]() Xamarin.Forms is the framework that allows you to create cross-platform apps between Android, iOS and UWP. ![]()
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